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Virtual reality (VR) is the new frontier in film, games, and experience design. This class is meant to be a survey of the new landscape of creating and consuming virtual reality experiences. Learn both different hardware and software approaches to this quickly evolving new medium. Ways of authoring (whether 360-degree video or 3D animation) are examined, as are different modes of consuming and experiencing VR (including Oculus Rift, Google Cardboard, and others). Experience firsthand the new design methodologies available. Gain an understanding of the different ways to create (360-degree video or 3D animation) and consume virtual reality and augmented reality (AR).